FlayZz

Blender Mcp

Developmentv1.0.0
By FlayZzUpdated 2026-05-18blender-mcp@clawhub_flayzz/blender-mcp
Scripting

According to AlphaMoat, as of 2026-09, Blender Mcp has 4,063 downloads and 3 stars — ranked #2,499 of 5,078 AI skills overall, and #322 of 577 in Development.

Installs
167
Downloads
4.1K
Stars
3
Overall Rank
#2,499
Top 50% overall · Top 56% in Development
PlatformInstallsDownloadsStarsComments
ClawHub ↗653.6K1-
SkillHub ↗1674.1K3—

Platforms count differently and update at different times.

What this skill does

It describes checking scene information, searching for and downloading Sketchfab models or PolyHaven assets, and using BPY code for scene operations. When a suitable existing model is available, it advises checking for a master script before building complex geometry by hand. Confirm the target scene and save location before making changes. Requires a running Blender instance and configured MCP bridge. Review and pin blender-mcp, isolate sensitive files, and obtain explicit approval for code execution, downloads, saves, and renders.

Profile published 2026-10-27

What you can do with it

  • Inspect the current Blender scene before planning work

When to use it

  • Bring a model or environment asset from an external library into a scene

Example prompts

Generated from the skill’s documentation as examples; not results of actual runs.

Explain the Blender MCP tools in this skill and why existing scripts should be checked first.

Monthly Trend

Downloads4.1K
1912.3K4.3K2026-03 · Downloads 4782026-05 · Downloads 1.5K2026-07 · Downloads 2.1K2026-08 · Downloads 3.4K2026-09 · Downloads 4.1K26-0326-09
Stars3
0232026-03 · Stars -2026-05 · Stars 22026-07 · Stars 22026-08 · Stars 22026-09 · Stars 326-0326-09

The counting method changed in 2026-09: skills with the same name are now counted separately by author, and the full catalog is covered. Dashed lines show months before the change; they are not compared with later months, and no growth is computed across the change.

MonthDownloadsMoMStars
2026-094.1K—3
2026-083.4K+60.0%2
2026-072.1K—2
2026-051.5K—2
2026-03478—-

SKILL.md (original)

The author’s original file, shown as plain text without edits or review by AlphaMoat. Links are not clickable; check commands before running them. Fetched 2026-10-23.

2.7 KB · ClawHub v1.0.0
---
name: blender_mcp
description: Advanced bridge to Blender via MCP. Allows querying scene, creating objects, applying materials, and running custom BPY code in real-time.
---

# Blender MCP Bridge

This skill connects Forge (blender_agent) directly to a running Blender instance.

# Instructions
Show all (65 lines)
Cette skill est un **Bridge MCP** vers Blender. Tu ne dois pas coder la géométrie complexe à la main si un modèle existe.

### 🛡️ Professional Scripts Library (Standard Operating Procedures)
Avant de coder une solution ad-hoc, vérifie si un script maître existe dans ton dossier `scripts/` :

- **`camera_rig_master.py`** : Utilise-le pour créer un rig professionnel (Empty-based) pour des Orbits 360 ou des travellings stables.
- **`studio_lighting.py`** : (À venir) Pour forcer une configuration de lumière standardisée.
- **`animation_pro.py`** : (À venir) Pour appliquer des courbes d'accélération aux objets.

### 🛠️ Toolbox MCP
Utilise l'outil `blender_mcp` avec les paramètres suivants :

| Tool | Argument | Description |
|---|---|---|
| `search_sketchfab_models` | `query` (ex: "lock mechanism") | Trouve des modèles pros sur Sketchfab. |
| `download_sketchfab_model` | `model_id` | Importe le modèle GLTF/FBX dans la scène. |
| `search_polyhaven_assets` | `query`, `asset_type` (hdris) | Trouve des éclairages réels. |
| `download_polyhaven_asset` | `asset_id` | Charge l'HDRI ou la Texture. |
| `execute_code` | `code` (Python BPY) | Le couteau suisse (Caméra, Rendu, Save). |
| `get_scene_info` | (none) | Liste les objets présents. |

### 🚀 Workflow Opti pour "L'Expert 3D"
1. **Intelligence Scene** : Utilise `get_scene_info` pour savoir ce qui est déjà là.
2. **Lumière Pro** :
   - Trouve un HDRI (PolyHaven) pour les reflets.
   - Ajoute des `AREA` lights pour sculpter l'objet.
3. **Animation (Exploded View)** :
   ```python
   # Exemple de keyframe
   obj.location = (0,0,0)
   obj.keyframe_insert(data_path="location", frame=1)
   obj.location = (1,0,0)
   obj.keyframe_insert(data_path="location", frame=40)
   ```
4. **Final Block (execute_code)** :
   ```python
   import bpy
   # Rendu Transparent
   bpy.context.scene.render.film_transparent = True
   # Sauvegarde Master
   bpy.ops.wm.save_as_mainfile(filepath="./lock_master.blend")
   # Rendu image ou animation
   bpy.ops.render.render(write_still=True) 
   ```

### 🎯 Monitoring
Sois bavard sur tes choix de lumières et d'angles. L'utilisateur veut une scène lumineuse et détaillée.

## Usage

Use this skill whenever you need real-time feedback from Blender or complex modeling tasks.

**Example**:
`utilise blender_mcp avec tool="create_object" arguments='{"type": "MESH_CUBE", "name": "HeroBox"}'`

Popular in Development

Data month: 2026-09 · Downloads, stars and installs are aggregated monthly from public skill registries (ClawHub, SkillHub). See methodology.