According to AlphaMoat, as of 2026-06, ClawSouls has 1,350 downloads and 0 stars — ranked #7,710 of 63,926 Claude skills overall, and #1,421 of 10,757 in AI Agent.
Manage AI agent personas (Souls) for OpenClaw. Use when the user wants to install, switch, list, or restore AI personalities/personas. Triggers on requests l...
| Month | Downloads | MoM | Stars | Installs |
|---|---|---|---|---|
| 2026-03 | 947 | — | 0 | 69 |
| 2026-05 | 1,256 | +32.6% | 0 | 73 |
| 2026-06 | 1,350 | +7.5% | 0 | 73 |
A skill where the agent logs it's own findings for self-improvement
Helps users discover and install agent skills when they ask questions like "how do I do X", "find a skill for X", "is there a skill that can...", or express...
A fast Rust-based headless browser automation CLI with Node.js fallback that enables AI agents to navigate, click, type, and snapshot pages via structured co...
Self-reflection + Self-criticism + Self-learning + Self-organizing memory. Agent evaluates its own work, catches mistakes, and improves permanently. Use when...
Security-first skill vetting for AI agents. Use before installing any skill from ClawdHub, GitHub, or other sources. Checks for red flags, permission scope, and suspicious patterns.
Typed knowledge graph for structured agent memory and composable skills. Use when creating/querying entities (Person, Project, Task, Event, Document), linkin...
Transform AI agents from task-followers into proactive partners that anticipate needs and continuously improve. Now with WAL Protocol, Working Buffer, Autonomous Crons, and battle-tested patterns. Part of the Hal Stack 🦞
Headless browser automation CLI optimized for AI agents with accessibility tree snapshots and ref-based element selection
Control Unity Editor via OpenClaw Unity Plugin. Use for Unity game development tasks including scene management, GameObject/Component manipulation, debugging, input simulation, and Play mode control. Triggers on Unity-related requests like inspecting scenes, creating objects, taking screenshots, testing gameplay, or controlling the Editor.
Control Godot Editor via OpenClaw Godot Plugin. Use for Godot game development tasks including scene management, node manipulation, input simulation, debugging, and editor control. Triggers on Godot-related requests like inspecting scenes, creating nodes, taking screenshots, testing gameplay, or controlling the editor.
Control and automate Unreal Editor tasks via OpenClaw AI using HTTP endpoints for level, actor, transform, component, editor, debug, input, asset, console, a...
Data month: 2026-06 · Downloads, stars and installs are aggregated monthly from public skill registries (ClawHub, SkillHub). See methodology.