According to AlphaMoat, as of 2026-09, Godot Game Claw Bridge has 2,812 downloads and 3 stars — ranked #3,860 of 5,078 AI skills overall, and #487 of 577 in Development.
| Platform | Installs | Downloads | Stars | Comments |
|---|---|---|---|---|
| ClawHub ↗ | 43 | 1.6K | 1 | - |
| SkillHub ↗ | 301 | 2.8K | 3 | — |
Platforms count differently and update at different times.
It shows project, scene, script, level, UI and reusable health, inventory, save, input, dialogue and quest components. Generated files need review in a disposable or explicitly approved workspace. The card flags unsafe paths and shell invocation; avoid untrusted arguments and opening untrusted project directories until fixed.
Profile published 2026-10-27
Generated from the skill’s documentation as examples; not results of actual runs.
The counting method changed in 2026-09: skills with the same name are now counted separately by author, and the full catalog is covered. Dashed lines show months before the change; they are not compared with later months, and no growth is computed across the change.
| Month | Downloads | MoM | Stars |
|---|---|---|---|
| 2026-09 | 2.8K | — | 3 |
| 2026-08 | 2.0K | +23.6% | 3 |
| 2026-07 | 1.6K | +26.2% | 3 |
| 2026-06 | 1.3K | +15.6% | 3 |
| 2026-05 | 1.1K | — | 2 |
| 2026-03 | 550 | — | 1 |
The author’s original file, shown as plain text without edits or review by AlphaMoat. Links are not clickable; check commands before running them. Fetched 2026-10-23.
---
name: godot-bridge
description: "Godot 4.x Project Generator CLI. Create 2D/3D games with 80+ CLI commands: projects, scenes, scripts, levels, UI (menu/HUD/dialog/inventory), game components (health/inventory/save/input/dialogue/quest), physics (rigid/kinematic/area/joint), particles, animations, materials, and export to HTML5/Windows/macOS/Linux/Android/iOS. Perfect for AI-driven game development, rapid prototyping, and automated workflows."
metadata:
openclaw:
emoji: 🎮
requires:
bins: ["node"]
---
# Godot Bridge - Project Generator CLI v3.0 Generate complete Godot 4.x projects with scenes, scripts, and game components. ## Quick Start ```bash # Create project clawbridge init MyGame # Enter project cd MyGame # Add components clawbridge component health --type health clawbridge component inventory --type inventory # Add objects clawbridge label "Score: 0" --x 50 --y 30 clawbridge box --x 200 --y 150 clawbridge camera --x 640 --y 360 # Open in Godot clawbridge open ``` ## Commands ### Project ```bash clawbridge init MyGame # Basic 2D project clawbridge init MyGame --3d # 3D project clawbridge init MyGame --template rpg # RPG template ``` ### Generate ```bash clawbridge scene Main # Generate scene clawbridge script Player # Generate script clawbridge level Level1 # Generate level ``` ### Game Components ```bash # Health System clawbridge component health --type health # Inventory System clawbridge component inventory --type inventory # Save/Load System clawbridge component save_system --type save # Input System clawbridge component input_system --type input # Dialogue System clawbridge component dialogue --type dialogue # Quest System clawbridge component quest --type quest ``` ### Objects (add to scene) ```bash clawbridge label "Hello" --x 100 --y 50 clawbridge button "Click" --x 200 clawbridge box --x 100 --y 100 clawbridge sphere --x 200 clawbridge camera --x 640 --y 360 clawbridge light --x 100 clawbridge particles --amount 50 clawbridge character ``` ## Generated Project Structure ``` MyGame/ ├── project.godot ├── icon.svg ├── scenes/ │ └── main.tscn ├── scripts/ │ ├── main.gd │ ├── game_manager.gd │ └── [your components] ├── levels/ ├── assets/ └── prefabs/ ``` ## Game Components ### Health System - `take_damage(amount)` - Apply damage - `heal(amount)` - Heal entity - `is_alive()` - Check if alive - Signals: `health_changed`, `died` ### Inventory System - `add_item(name)` - Add item - `remove_item(name)` - Remove item - `has_item(name)` - Check item - `get_item_count(name)` - Get quantity ### Save/Load System - `save_game()` - Save to disk - `load_game()` - Load from disk - Auto-saves player stats and current level ### Input System - `get_direction()` - Get left/right input (-1 to 1) - `is_jump_pressed()` - Check jump ### Dialogue System - `show(lines)` - Start dialogue with array of strings - `next()` - Advance to next line - Signals: `line_displayed`, `dialogue_ended` ### Quest System - `start_quest(name, target)` - Start quest - `update_quest(name, progress)` - Update progress - `complete_quest(name)` - Complete quest - Signals: `quest_started`, `quest_completed` ## Options | Option | Description | |--------|-------------| | --type | Component type | | --template | Project template | | --x, --y | Position coordinates | | --3d | Create 3D project | ## Example: Complete RPG ```bash # Create RPG project clawbridge init MyRPG --template rpg # Add game systems clawbridge component health --type health clawbridge component inventory --type inventory clawbridge component quest --type quest clawbridge component save_system --type save clawbridge component dialogue --type dialogue # Add UI clawbridge label "HP: 100" --x 20 --y 20 clawbridge label "Gold: 0" --x 20 --y 50 # Open in Godot clawbridge open ``` ## License MIT
A skill for working with GitHub through the gh CLI: pull request checks, workflow runs, and API queries.
A search skill that aggregates 16 engines and needs no API key.
Lists, configures, authorizes and calls MCP servers and tools from the command line.
Generate valid Mermaid diagrams like flowcharts, sequence diagrams, mind maps, ER diagrams, or user journeys from text or product descriptions.
Access the YouTube Data API through managed OAuth to search videos and manage channel content.
Accesses the GitHub REST API over a managed OAuth connection.
A coding workflow skill covering planning, implementation, verification, and testing.
A skill that collects essential Docker commands and container workflows.
Data month: 2026-09 · Downloads, stars and installs are aggregated monthly from public skill registries (ClawHub, SkillHub). See methodology.