dashiming

Godot Game Claw Bridge

Developmentv1.5.0
By dashimingUpdated 2026-05-175 versions · latest released 2026-03-14godot-bridge@clawhub_dashiming/godot-bridge
Code GenerationScripting#Game#Health

According to AlphaMoat, as of 2026-09, Godot Game Claw Bridge has 2,812 downloads and 3 stars — ranked #3,860 of 5,078 AI skills overall, and #487 of 577 in Development.

Installs
301
Downloads
2.8K
Stars
3
Overall Rank
#3,860
Top 77% overall · Top 85% in Development
PlatformInstallsDownloadsStarsComments
ClawHub ↗431.6K1-
SkillHub ↗3012.8K3—

Platforms count differently and update at different times.

What this skill does

It shows project, scene, script, level, UI and reusable health, inventory, save, input, dialogue and quest components. Generated files need review in a disposable or explicitly approved workspace. The card flags unsafe paths and shell invocation; avoid untrusted arguments and opening untrusted project directories until fixed.

Profile published 2026-10-27

What you can do with it

  • Plan a Godot prototype

When to use it

  • When generated game files can be reviewed in isolation

Example prompts

Generated from the skill’s documentation as examples; not results of actual runs.

Show the project and component plan for an approved disposable workspace without running commands.

Monthly Trend

Downloads2.8K
3691.7K3.0K2026-03 · Downloads 5502026-05 · Downloads 1.1K2026-06 · Downloads 1.3K2026-07 · Downloads 1.6K2026-08 · Downloads 2.0K2026-09 · Downloads 2.8K26-0326-09
Stars3
1232026-03 · Stars 12026-05 · Stars 22026-06 · Stars 32026-07 · Stars 32026-08 · Stars 32026-09 · Stars 326-0326-09

The counting method changed in 2026-09: skills with the same name are now counted separately by author, and the full catalog is covered. Dashed lines show months before the change; they are not compared with later months, and no growth is computed across the change.

MonthDownloadsMoMStars
2026-092.8K—3
2026-082.0K+23.6%3
2026-071.6K+26.2%3
2026-061.3K+15.6%3
2026-051.1K—2
2026-03550—1

SKILL.md (original)

The author’s original file, shown as plain text without edits or review by AlphaMoat. Links are not clickable; check commands before running them. Fetched 2026-10-23.

3.9 KB · ClawHub v1.5.0
---
name: godot-bridge
description: "Godot 4.x Project Generator CLI. Create 2D/3D games with 80+ CLI commands: projects, scenes, scripts, levels, UI (menu/HUD/dialog/inventory), game components (health/inventory/save/input/dialogue/quest), physics (rigid/kinematic/area/joint), particles, animations, materials, and export to HTML5/Windows/macOS/Linux/Android/iOS. Perfect for AI-driven game development, rapid prototyping, and automated workflows."
metadata:
  openclaw:
    emoji: 🎮
    requires:
      bins: ["node"]
---
Show all (170 lines)
# Godot Bridge - Project Generator CLI v3.0

Generate complete Godot 4.x projects with scenes, scripts, and game components.

## Quick Start

```bash
# Create project
clawbridge init MyGame

# Enter project
cd MyGame

# Add components
clawbridge component health --type health
clawbridge component inventory --type inventory

# Add objects
clawbridge label "Score: 0" --x 50 --y 30
clawbridge box --x 200 --y 150
clawbridge camera --x 640 --y 360

# Open in Godot
clawbridge open
```

## Commands

### Project
```bash
clawbridge init MyGame              # Basic 2D project
clawbridge init MyGame --3d        # 3D project
clawbridge init MyGame --template rpg   # RPG template
```

### Generate
```bash
clawbridge scene Main       # Generate scene
clawbridge script Player    # Generate script
clawbridge level Level1     # Generate level
```

### Game Components
```bash
# Health System
clawbridge component health --type health

# Inventory System
clawbridge component inventory --type inventory

# Save/Load System
clawbridge component save_system --type save

# Input System
clawbridge component input_system --type input

# Dialogue System
clawbridge component dialogue --type dialogue

# Quest System
clawbridge component quest --type quest
```

### Objects (add to scene)
```bash
clawbridge label "Hello" --x 100 --y 50
clawbridge button "Click" --x 200
clawbridge box --x 100 --y 100
clawbridge sphere --x 200
clawbridge camera --x 640 --y 360
clawbridge light --x 100
clawbridge particles --amount 50
clawbridge character
```

## Generated Project Structure

```
MyGame/
├── project.godot
├── icon.svg
├── scenes/
│   └── main.tscn
├── scripts/
│   ├── main.gd
│   ├── game_manager.gd
│   └── [your components]
├── levels/
├── assets/
└── prefabs/
```

## Game Components

### Health System
- `take_damage(amount)` - Apply damage
- `heal(amount)` - Heal entity
- `is_alive()` - Check if alive
- Signals: `health_changed`, `died`

### Inventory System
- `add_item(name)` - Add item
- `remove_item(name)` - Remove item
- `has_item(name)` - Check item
- `get_item_count(name)` - Get quantity

### Save/Load System
- `save_game()` - Save to disk
- `load_game()` - Load from disk
- Auto-saves player stats and current level

### Input System
- `get_direction()` - Get left/right input (-1 to 1)
- `is_jump_pressed()` - Check jump

### Dialogue System
- `show(lines)` - Start dialogue with array of strings
- `next()` - Advance to next line
- Signals: `line_displayed`, `dialogue_ended`

### Quest System
- `start_quest(name, target)` - Start quest
- `update_quest(name, progress)` - Update progress
- `complete_quest(name)` - Complete quest
- Signals: `quest_started`, `quest_completed`

## Options

| Option | Description |
|--------|-------------|
| --type | Component type |
| --template | Project template |
| --x, --y | Position coordinates |
| --3d | Create 3D project |

## Example: Complete RPG

```bash
# Create RPG project
clawbridge init MyRPG --template rpg

# Add game systems
clawbridge component health --type health
clawbridge component inventory --type inventory
clawbridge component quest --type quest
clawbridge component save_system --type save
clawbridge component dialogue --type dialogue

# Add UI
clawbridge label "HP: 100" --x 20 --y 20
clawbridge label "Gold: 0" --x 20 --y 50

# Open in Godot
clawbridge open
```

## License

MIT

Popular in Development

Data month: 2026-09 · Downloads, stars and installs are aggregated monthly from public skill registries (ClawHub, SkillHub). See methodology.