According to AlphaMoat, as of 2026-09, Render Stl Png has 3,550 downloads and 0 stars — ranked #3,089 of 5,078 AI skills overall, and #284 of 512 in Design & Media.
| Platform | Installs | Downloads | Stars | Comments |
|---|---|---|---|---|
| ClawHub ↗ | 103 | 3.1K | - | - |
| SkillHub ↗ | 102 | 3.5K | - | — |
Platforms count differently and update at different times.
It describes using a software camera, z-buffer, and Lambert shading to create an image with a consistent view and solid color, without OpenGL or Blender; input and output are specified by file paths. The document positions the result for marketing or preview use rather than photorealism. Before rendering, confirm the model path, output location, and desired appearance.
Profile published 2026-10-29
Generated from the skill’s documentation as examples; not results of actual runs.
The counting method changed in 2026-09: skills with the same name are now counted separately by author, and the full catalog is covered. Dashed lines show months before the change; they are not compared with later months, and no growth is computed across the change.
| Month | Downloads | MoM | Stars |
|---|---|---|---|
| 2026-09 | 3.5K | — | - |
| 2026-08 | 3.2K | +4.8% | - |
| 2026-07 | 3.0K | +10.1% | - |
| 2026-06 | 2.7K | +4.5% | - |
| 2026-05 | 2.6K | — | - |
The author’s original file, shown as plain text without edits or review by AlphaMoat. Links are not clickable; check commands before running them. Fetched 2026-10-23.
# render-stl-png
Render an STL to a PNG from a nice, consistent 3D angle ("Blender-ish" default perspective) with a solid color.
This is a **deterministic software renderer**:
- No OpenGL
- No Blender dependency
- Uses a simple camera + z-buffer + Lambert shading
## Inputs- STL file path (ASCII or binary) - Output PNG path ## Parameters - `--size <px>`: image width/height (square), default `1024` - `--bg "#rrggbb"`: background color, default `#0b0f14` - `--color "#rrggbb"`: mesh base color, default `#4cc9f0` - `--azim-deg <deg>`: camera azimuth around Z, default `-35` - `--elev-deg <deg>`: camera elevation, default `25` - `--fov-deg <deg>`: perspective field of view, default `35` - `--margin <0..0.4>`: framing margin as fraction of view, default `0.08` - `--light-dir "x,y,z"`: directional light vector, default `-0.4,-0.3,1.0` ## Usage ### One-shot ```bash python3 scripts/render_stl_png.py \ --stl /path/to/model.stl \ --out /tmp/model.png \ --color "#ffb703" \ --bg "#0b0f14" \ --size 1200 ``` ### Wrapper (recommended) The wrapper creates a cached venv (so `pillow` is available) and runs the renderer. ```bash bash scripts/render_stl_png.sh /path/to/model.stl /tmp/model.png --color "#ffb703" ``` ## Notes - This is meant for **marketing/preview images**, not photorealism. - If you need studio lighting / materials, use Blender — but this gets you 80% quickly and reproducibly.
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Data month: 2026-09 · Downloads, stars and installs are aggregated monthly from public skill registries (ClawHub, SkillHub). See methodology.