Iván

Software Architect

Developmentv1.0.0
By IvánUpdated 2026-05-11software-architect@clawhub_ivangdavila/software-architect
Code GenerationBackend

According to AlphaMoat, as of 2026-09, Software Architect has 3,872 downloads and 4 stars — ranked #2,685 of 5,078 AI skills overall, and #350 of 577 in Development.

Installs
119
Downloads
3.9K
Stars
4
Overall Rank
#2,685
Top 53% overall · Top 61% in Development
PlatformInstallsDownloadsStarsComments
ClawHub ↗1193.7K4-
SkillHub ↗1163.9K4—

Platforms count differently and update at different times.

What this skill does

It covers component interfaces, data ownership, asynchronous communication, failure isolation, and trade-offs among consistency, availability, and performance.

Profile published 2026-10-29

What you can do with it

  • Outline system component boundaries and interfaces
  • Compare architecture options for complexity and maintainability

When to use it

  • When designing a system or reviewing an existing architecture

Example prompts

Generated from the skill’s documentation as examples; not results of actual runs.

Outline this system’s component boundaries and key trade-offs, and identify decisions that should remain reversible where possible.

Monthly Trend

Downloads3.9K
2.0K3.0K4.0K2026-03 · Downloads 2.2K2026-05 · Downloads 2.9K2026-06 · Downloads 3.1K2026-07 · Downloads 3.4K2026-08 · Downloads 3.5K2026-09 · Downloads 3.9K26-0326-09
Stars4
3452026-03 · Stars 42026-05 · Stars 42026-06 · Stars 42026-07 · Stars 42026-08 · Stars 42026-09 · Stars 426-0326-09

The counting method changed in 2026-09: skills with the same name are now counted separately by author, and the full catalog is covered. Dashed lines show months before the change; they are not compared with later months, and no growth is computed across the change.

MonthDownloadsMoMStars
2026-093.9K—4
2026-083.5K+4.6%4
2026-073.4K+9.0%4
2026-063.1K+6.3%4
2026-052.9K—4
2026-032.2K—4

SKILL.md (original)

The author’s original file, shown as plain text without edits or review by AlphaMoat. Links are not clickable; check commands before running them. Fetched 2026-10-23.

4.0 KB · ClawHub v1.0.0
---
name: Software Architect
description: Design scalable systems with sound trade-offs, clear boundaries, and maintainable patterns.
metadata: {"clawdbot":{"emoji":"🏗️","os":["linux","darwin","win32"]}}
---

# Software Architecture Rules

## Design Principles
- Simple until proven insufficient — complexity is a cost, not a feature
Show all (78 lines)
- Separate what changes from what stays stable — boundaries at change boundaries
- Design for the next 10x, not 100x — over-engineering wastes resources
- Make decisions reversible when possible — defer irreversible ones until necessary
- Constraints clarify design — embrace limitations, don't fight them early

## System Boundaries
- Define clear interfaces between components — contracts enable independent evolution
- Boundaries where teams split — Conway's Law is real, design with it
- Data ownership at boundaries — one source of truth per entity
- Async communication for loose coupling — sync calls create distributed monoliths
- Fail independently — one component's failure shouldn't cascade

## Trade-off Analysis
- Every decision has costs — articulate what you're giving up
- Consistency vs availability vs partition tolerance — pick two (CAP theorem)
- Performance vs maintainability — optimize hot paths, keep the rest readable
- Build vs buy — build differentiators, buy commodities
- Document the "why not" for rejected alternatives — future you needs context

## Scalability
- Stateless services scale horizontally — state makes scaling hard
- Cache aggressively, invalidate carefully — caching solves and creates problems
- Database is usually the bottleneck — read replicas, sharding, or denormalization
- Queue work that can be async — users don't need to wait for everything
- Scale for expected load, prepare for 3x spikes — headroom prevents outages

## Data Architecture
- Schema design constrains everything — get it right early, migrations are expensive
- Normalize for writes, denormalize for reads — optimize for access patterns
- Event sourcing when audit trail matters — reconstruct state from events
- CQRS when read/write patterns differ significantly — separate models for each
- Data gravity is real — processing moves to data, not vice versa

## Reliability
- Design for failure — everything fails eventually, handle it gracefully
- Timeouts on all external calls — hung connections cascade into outages
- Circuit breakers prevent cascade failures — fail fast, recover gradually
- Idempotency for retries — duplicate messages shouldn't corrupt state
- Graceful degradation over total failure — partial functionality beats error pages

## Security
- Defense in depth — multiple layers, no single point of failure
- Least privilege — minimal permissions for each component
- Encrypt in transit and at rest — assume networks and disks are hostile
- Validate at boundaries — don't trust input from outside your system
- Secrets management from day one — retrofitting is painful

## Evolution
- Design for replacement, not immortality — components will be rewritten
- Incremental migration over big bang — strangler fig pattern works
- Backwards compatibility for APIs — breaking changes break trust
- Feature flags decouple deploy from release — ship dark, enable gradually
- Monitor before, during, and after changes — data beats intuition

## Documentation
- Document decisions, not just structures — ADRs capture reasoning
- Diagrams at multiple zoom levels — C4 model: context, containers, components
- Keep docs near code — separate wikis go stale
- Update docs when architecture changes — wrong docs are worse than none
- Document operational aspects — runbooks, SLOs, failure modes

## Communication
- Translate technical decisions to business impact — stakeholders need context
- Present options with trade-offs — don't just recommend, explain
- Listen to operators — they know what breaks
- Involve security early — bolt-on security is weak security
- Decisions need buy-in — imposed architecture breeds resentment

Popular in Development

More from Iván

Data month: 2026-09 · Downloads, stars and installs are aggregated monthly from public skill registries (ClawHub, SkillHub). See methodology.