According to AlphaMoat, as of 2026-09, Sprite Animator has 2,184 downloads and 0 stars — ranked #4,302 of 5,078 AI skills overall, and #429 of 512 in Design & Media.
| Platform | Installs | Downloads | Stars | Comments |
|---|---|---|---|---|
| ClawHub ↗ | 63 | 2.2K | - | - |
| SkillHub ↗ | 102 | 2.2K | - | — |
Platforms count differently and update at different times.
It sends the source image and a grid template to Gemini, then extracts frames; the raw sprite sheet and individual frames can optionally be retained. Use requires a Gemini API key, and images are processed by an external service. The package is not version-pinned, and generated output may need human review.
Profile published 2026-10-29
Generated from the skill’s documentation as examples; not results of actual runs.
The counting method changed in 2026-09: skills with the same name are now counted separately by author, and the full catalog is covered. Dashed lines show months before the change; they are not compared with later months, and no growth is computed across the change.
| Month | Downloads | MoM | Stars |
|---|---|---|---|
| 2026-09 | 2.2K | — | - |
| 2026-08 | 2.0K | +7.2% | - |
| 2026-07 | 1.9K | +15.2% | - |
| 2026-06 | 1.6K | +10.3% | - |
| 2026-05 | 1.5K | — | - |
| 2026-03 | 1.0K | — | - |
The author’s original file, shown as plain text without edits or review by AlphaMoat. Links are not clickable; check commands before running them. Fetched 2026-10-23.
---
name: sprite-animator
description: Generate animated pixel art sprites from any image using AI. Send a photo, get a 16-frame animated GIF.
metadata:
{
"openclaw":
{
"emoji": "🎮",
"requires": { "bins": ["uv"], "env": ["GEMINI_API_KEY"] },
"primaryEnv": "GEMINI_API_KEY",}, } --- # Sprite Animator Generate animated pixel art sprites from any image. Uses nano-banana-pro (Gemini) to create a 16-frame sprite sheet in a single request, then assembles it into an animated GIF. ## Quick Start ```bash # Wave animation (default 16 frames) uv run --with sprite-animator sprite-animator -i photo.png -o sprite.gif -a wave # Bounce animation with larger sprites uv run --with sprite-animator sprite-animator -i avatar.png -o bounce.gif -a bounce -s 256 # Keep the raw sprite sheet and individual frames uv run --with sprite-animator sprite-animator -i pet.jpg -o dance.gif -a dance --keep-sheet --keep-frames ``` ## Animations | Type | Description | |------|-------------| | `idle` | Subtle breathing + blinking loop | | `wave` | Arm raises, waves back and forth, lowers | | `bounce` | Crouch → jump → land → recover | | `dance` | Lean, spin, jump — fun and energetic | ## Options | Flag | Description | |------|-------------| | `-i, --input` | Input image (photo, drawing, etc.) | | `-o, --output` | Output GIF path | | `-a, --animation` | Animation type: idle, wave, bounce, dance (default: idle) | | `-d, --duration` | Frame duration in ms (default: 100) | | `-s, --size` | Output sprite size in px (default: 128) | | `-r, --resolution` | Generation resolution: 1K or 2K (default: 1K) | | `--keep-sheet` | Save the raw sprite sheet | | `--keep-frames` | Save individual frame PNGs | | `-v, --verbose` | Verbose output | ## How It Works 1. Creates a labeled 4x4 grid template (16 cells) 2. Sends the template + source image to Gemini in ONE request 3. AI fills each cell with a pixel art frame following the animation sequence 4. Frames are extracted from the sheet and assembled into a looping GIF Single-request generation ensures consistent style across all frames. ## Source https://github.com/Olafs-World/sprite-animator
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Data month: 2026-09 · Downloads, stars and installs are aggregated monthly from public skill registries (ClawHub, SkillHub). See methodology.