Peter Steinberger

Swiftui Liquid Glass

Developmentv1.0.0
By Peter SteinbergerUpdated 2026-05-11swiftui-liquid-glass@clawhub_steipete/swiftui-liquid-glass
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According to AlphaMoat, as of 2026-09, Swiftui Liquid Glass has 4,809 downloads and 16 stars — ranked #1,957 of 5,078 AI skills overall, and #252 of 577 in Development.

Installs
590
Downloads
4.8K
Stars
16
Overall Rank
#1,957
Top 39% overall · Top 44% in Development
PlatformInstallsDownloadsStarsComments
ClawHub ↗1494.5K16-
SkillHub ↗5904.8K16—

Platforms count differently and update at different times.

What this skill does

It implements, reviews or refactors features that adopt Liquid Glass, preferring native APIs and glass button styles over hand-built visuals. It checks where glass belongs and where it does not, modifier order, shape and container placement, and availability handling with sensible fallbacks. Interactive glass is reserved for tappable or focusable elements, and morphing transitions only when the view hierarchy changes with animation. This is documentation guidance for requests that call for Liquid Glass; state when that guidance should not be applied to a broader Apple design task.

Profile published 2026-10-27

What you can do with it

  • Refactor an existing screen into Liquid Glass
  • Review the modifier order of one glass effect

When to use it

  • When a new screen should adopt Liquid Glass
  • When the glass layering looks wrong

Example prompts

Generated from the skill’s documentation as examples; not results of actual runs.

Refactor this SwiftUI screen into Liquid Glass style
Check whether this glass effect's modifier order is right

Monthly Trend

Downloads4.8K
3.4K4.2K4.9K2026-03 · Downloads 3.5K2026-05 · Downloads 3.8K2026-06 · Downloads 3.9K2026-07 · Downloads 4.2K2026-08 · Downloads 4.4K2026-09 · Downloads 4.8K26-0326-09
Stars16
1415162026-03 · Stars 142026-05 · Stars 152026-06 · Stars 162026-07 · Stars 162026-08 · Stars 162026-09 · Stars 1626-0326-09

The counting method changed in 2026-09: skills with the same name are now counted separately by author, and the full catalog is covered. Dashed lines show months before the change; they are not compared with later months, and no growth is computed across the change.

MonthDownloadsMoMStars
2026-094.8K—16
2026-084.4K+4.0%16
2026-074.2K+7.5%16
2026-063.9K+3.8%16
2026-053.8K—15
2026-033.5K—14

SKILL.md (original)

The author’s original file, shown as plain text without edits or review by AlphaMoat. Links are not clickable; check commands before running them. Fetched 2026-10-23.

3.7 KB · ClawHub v1.0.0
---
name: swiftui-liquid-glass
description: Implement, review, or improve SwiftUI features using the iOS 26+ Liquid Glass API. Use when asked to adopt Liquid Glass in new SwiftUI UI, refactor an existing feature to Liquid Glass, or review Liquid Glass usage for correctness, performance, and design alignment.
---

# SwiftUI Liquid Glass

_Attribution: copied from @Dimillian’s `Dimillian/Skills` (2025-12-31)._

## Overview
Show all (93 lines)
Use this skill to build or review SwiftUI features that fully align with the iOS 26+ Liquid Glass API. Prioritize native APIs (`glassEffect`, `GlassEffectContainer`, glass button styles) and Apple design guidance. Keep usage consistent, interactive where needed, and performance aware.

## Workflow Decision Tree
Choose the path that matches the request:

### 1) Review an existing feature
- Inspect where Liquid Glass should be used and where it should not.
- Verify correct modifier order, shape usage, and container placement.
- Check for iOS 26+ availability handling and sensible fallbacks.

### 2) Improve a feature using Liquid Glass
- Identify target components for glass treatment (surfaces, chips, buttons, cards).
- Refactor to use `GlassEffectContainer` where multiple glass elements appear.
- Introduce interactive glass only for tappable or focusable elements.

### 3) Implement a new feature using Liquid Glass
- Design the glass surfaces and interactions first (shape, prominence, grouping).
- Add glass modifiers after layout/appearance modifiers.
- Add morphing transitions only when the view hierarchy changes with animation.

## Core Guidelines
- Prefer native Liquid Glass APIs over custom blurs.
- Use `GlassEffectContainer` when multiple glass elements coexist.
- Apply `.glassEffect(...)` after layout and visual modifiers.
- Use `.interactive()` for elements that respond to touch/pointer.
- Keep shapes consistent across related elements for a cohesive look.
- Gate with `#available(iOS 26, *)` and provide a non-glass fallback.

## Review Checklist
- **Availability**: `#available(iOS 26, *)` present with fallback UI.
- **Composition**: Multiple glass views wrapped in `GlassEffectContainer`.
- **Modifier order**: `glassEffect` applied after layout/appearance modifiers.
- **Interactivity**: `interactive()` only where user interaction exists.
- **Transitions**: `glassEffectID` used with `@Namespace` for morphing.
- **Consistency**: Shapes, tinting, and spacing align across the feature.

## Implementation Checklist
- Define target elements and desired glass prominence.
- Wrap grouped glass elements in `GlassEffectContainer` and tune spacing.
- Use `.glassEffect(.regular.tint(...).interactive(), in: .rect(cornerRadius: ...))` as needed.
- Use `.buttonStyle(.glass)` / `.buttonStyle(.glassProminent)` for actions.
- Add morphing transitions with `glassEffectID` when hierarchy changes.
- Provide fallback materials and visuals for earlier iOS versions.

## Quick Snippets
Use these patterns directly and tailor shapes/tints/spacing.

```swift
if #available(iOS 26, *) {
    Text("Hello")
        .padding()
        .glassEffect(.regular.interactive(), in: .rect(cornerRadius: 16))
} else {
    Text("Hello")
        .padding()
        .background(.ultraThinMaterial, in: RoundedRectangle(cornerRadius: 16))
}
```

```swift
GlassEffectContainer(spacing: 24) {
    HStack(spacing: 24) {
        Image(systemName: "scribble.variable")
            .frame(width: 72, height: 72)
            .font(.system(size: 32))
            .glassEffect()
        Image(systemName: "eraser.fill")
            .frame(width: 72, height: 72)
            .font(.system(size: 32))
            .glassEffect()
    }
}
```

```swift
Button("Confirm") { }
    .buttonStyle(.glassProminent)
```

## Resources
- Reference guide: `references/liquid-glass.md`
- Prefer Apple docs for up-to-date API details.

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Data month: 2026-09 · Downloads, stars and installs are aggregated monthly from public skill registries (ClawHub, SkillHub). See methodology.