Iván
By IvánUpdated 2026-05-11ui@clawhub_ivangdavila/ui
UI Design

According to AlphaMoat, as of 2026-09, UI has 4,570 downloads and 5 stars — ranked #2,093 of 5,078 AI skills overall, and #204 of 512 in Design & Media.

Installs
106
Downloads
4.6K
Stars
5
Overall Rank
#2,093
Top 42% overall · Top 40% in Design & Media
PlatformInstallsDownloadsStarsComments
ClawHub ↗802.9K4-
SkillHub ↗1064.6K5—

Platforms count differently and update at different times.

What this skill does

The primary covers visual hierarchy, type, color, alignment, component states, icons, imagery, responsive layout, dark mode, motion, and design tokens. These are general recommendations and may not satisfy product-specific standards, accessibility requirements, or local conventions. Adapt them to the target language and reading direction, then review against the product and accessibility standards before release.

Profile published 2026-10-29

What you can do with it

  • Review focal points and information hierarchy on a screen
  • Prepare checks for component states, keyboard focus, and icon labels
  • Compare responsive layouts and dark-mode requirements

When to use it

  • When an initial checklist is useful for general UI design work
  • When target-language, locale, and accessibility requirements are known and can be adapted
  • When product or accessibility standards are available for pre-release review

Example prompts

Generated from the skill’s documentation as examples; not results of actual runs.

Review alignment for an RTL language without applying LTR rules automatically
List component focus-state checks for keyboard users
Prepare dark-mode and responsive-layout checks for a specified product

Monthly Trend

Downloads4.6K
9232.9K4.8K2026-03 · Downloads 1.2K2026-05 · Downloads 1.9K2026-06 · Downloads 2.1K2026-07 · Downloads 2.7K2026-08 · Downloads 3.4K2026-09 · Downloads 4.6K26-0326-09
Stars5
4552026-03 · Stars 42026-05 · Stars 42026-06 · Stars 42026-07 · Stars 52026-08 · Stars 52026-09 · Stars 526-0326-09

The counting method changed in 2026-09: skills with the same name are now counted separately by author, and the full catalog is covered. Dashed lines show months before the change; they are not compared with later months, and no growth is computed across the change.

MonthDownloadsMoMStars
2026-094.6K—5
2026-083.4K+27.9%5
2026-072.7K+24.4%5
2026-062.1K+14.9%4
2026-051.9K—4
2026-031.2K—4

SKILL.md (original)

The author’s original file, shown as plain text without edits or review by AlphaMoat. Links are not clickable; check commands before running them. Fetched 2026-10-23.

3.8 KB · ClawHub v1.0.0
---
name: UI
description: Design clear, consistent, and visually polished user interfaces.
metadata: {"clawdbot":{"emoji":"🎨","os":["linux","darwin","win32"]}}
---

## Visual Hierarchy

- One focal point per screen—eye knows where to go first
- Size, color, weight establish importance—primary action most prominent
Show all (103 lines)
- Group related elements—proximity implies relationship
- White space is not wasted space—breathing room aids scanning

## Typography

- Maximum 2-3 font families—more creates visual noise
- Clear size scale: title > heading > body > caption—distinct steps, not gradual
- Line height 1.4-1.6 for body text—too tight or loose hurts readability
- Line length 45-75 characters—prevents eye fatigue
- Left-align body text—centered only for short headings

## Color Usage

- Primary color for primary actions—one dominant brand color
- Semantic colors consistent: red=error, green=success, yellow=warning
- Don't rely on color alone—add icons, text, patterns for accessibility
- Neutral palette for most UI—color for emphasis, not everywhere
- Test color blindness scenarios—8% of men affected

## Spacing System

- Use consistent scale: 4px, 8px, 16px, 24px, 32px, 48px
- Apply same spacing for same relationships—all card padding equal
- More space around groups than within—visual grouping through proximity
- Generous padding on touch targets—44px minimum for mobile

## Alignment

- Grid system for consistency—8px or 4px base grid
- Align to invisible lines—elements share edges, not scattered
- Left edge strongest for LTR—anchor content predictably
- Optical alignment when needed—visual center differs from mathematical

## Component States

- Default, hover, active, focus, disabled—all states designed
- Focus state visible and clear—keyboard users need this
- Disabled looks disabled—reduced opacity, no pointer cursor
- Loading state replaces content—not just overlay
- Error state in context—red border, inline message

## Icons

- Consistent style throughout—don't mix outlined and filled
- Recognizable at small sizes—simple shapes work better
- Labels when meaning ambiguous—icon + text clearer than icon alone
- Touch target larger than visual icon—44px tap area, 24px icon

## Imagery

- Consistent aspect ratios—don't stretch or skew
- Fallback for failed loads—placeholder, not broken image
- Alt text for content images—decorative images alt=""
- Compress appropriately—quality vs file size balance

## Responsive Design

- Design for smallest screen first—enhance for larger
- Breakpoints based on content—not arbitrary device widths
- Touch targets larger on touch screens—hover states only on desktop
- Consider landscape orientation—especially for tablets

## Dark Mode

- Not just color inversion—redesign depth and emphasis
- Reduce contrast slightly—pure white on black strains eyes
- Shadows don't work same—use lighter surfaces for elevation
- Test all states—errors, success, charts, images
- Respect system preference—but allow override

## Motion and Animation

- Duration 150-300ms for transitions—fast but perceptible
- Ease-out for entering—starts fast, settles in
- Ease-in for exiting—accelerates out of view
- Consistent timing across similar interactions
- Purpose: guide attention, show relationships, provide feedback

## Design Tokens

- Define tokens for colors, spacing, typography—single source of truth
- Semantic naming: `color-error` not `color-red`
- Enables theming and dark mode—swap token values
- Scales with product—change once, update everywhere

## Common Mistakes

- Too many font sizes—stick to the scale
- Inconsistent spacing—creates unpolished feel
- Low contrast text—4.5:1 minimum for accessibility
- Buttons that don't look clickable—affordance matters
- Different styles for same component—cards should match cards

Popular in Design & Media

More from Iván

Data month: 2026-09 · Downloads, stars and installs are aggregated monthly from public skill registries (ClawHub, SkillHub). See methodology.