According to AlphaMoat, in September 2026 Oasis AI Minecraft (oasisaiminecraft.com) received 39,647 monthly visits (-29.1% MoM) — ranked #5,916 of 18,351 AI websites with traffic data, and #142 of 360 in Characters & Fun; its largest market is United States (11.5% of visits).
Oasis AI Minecraft offers AI tools for Minecraft creation scenarios, helping players generate and explore game content.
| Month | Monthly visits | MoM |
|---|---|---|
| 2025-10 | 58.2K | +69.5% |
| 2025-11 | 47.3K | -18.8% |
| 2025-12 | 57.7K | +21.9% |
| 2026-01 | 59.6K | +3.3% |
| 2026-02 | 44.2K | -25.8% |
| 2026-03 | 59.7K | +35.2% |
| 2026-04 | 45.6K | -23.6% |
| 2026-05 | 63.3K | +38.6% |
| 2026-06 | 50.9K | -19.5% |
| 2026-07 | 95.1K | +86.9% |
| 2026-08 | 55.9K | -41.3% |
| 2026-09 | 39.6K | -29.1% |
A roleplay platform for chatting with millions of AI characters.
+ CompareA platform to create and explore immersive AI character stories.
+ Compare创建和自定义AI角色与AI角色实时交互参与丰富而动态的对话访问预构建的聊天机器人模板查看和管理您的聊天机器人库接收来自流行聊天机器人的推荐
+ CompareCreate a personalized AI virtual companion and interact in real time.
+ CompareA roleplay app for free chats with a large cast of AI characters
+ CompareAccording to AlphaMoat, Oasis AI Minecraft (oasisaiminecraft.com) received 39,647 visits (about 39.6K) in September 2026 (-29.1% month over month), ranking #5,916 of 18,351 AI websites with traffic data, and #142 in Characters & Fun.
Over the last 12 months, Oasis AI Minecraft’s monthly visits went from 58.2K in October 2025 to 39.6K in September 2026 — down 31.9% overall; traffic peaked in July 2026 (95.1K).
In September 2026, Oasis AI Minecraft’s largest markets by share of visits are United States 11.5%, Russia 10.6%, Vietnam 10.5%.
In Characters & Fun, the other products with the most monthly visits are CharacterAI (150.9M), JanitorAI (132.3M), SpicyChat (69.6M), Candy.ai (62.7M), Polybuzz (55.6M).
Data month: 2026-09 · Visit figures are third-party traffic estimates aggregated monthly — best for scale and trends. Multiple domains of the same product are merged. See methodology.