According to AlphaMoat, in September 2026 SoulFun (soulfun.ai) received 109,210 monthly visits (-17.5% MoM) — ranked #3,520 of 18,341 AI websites with traffic data, and #98 of 360 in Characters & Fun; its largest market is United States (38.0% of visits).
SoulFun is an AI character companion app where users interact immersively with virtual characters like AI girlfriends through text, images, voice, and video, meeting soulmate-style AIs.
| Month | Monthly visits | MoM |
|---|---|---|
| 2025-10 | 200.7K | -24.0% |
| 2025-11 | 175.7K | -12.5% |
| 2025-12 | 163.5K | -6.9% |
| 2026-01 | 158.2K | -3.3% |
| 2026-02 | 114.4K | -27.7% |
| 2026-03 | 86.9K | -24.0% |
| 2026-04 | 76.0K | -12.6% |
| 2026-05 | 94.6K | +24.5% |
| 2026-06 | 91.3K | -3.5% |
| 2026-07 | 128.8K | +41.1% |
| 2026-08 | 132.4K | +2.8% |
| 2026-09 | 109.2K | -17.5% |
A roleplay platform for chatting with millions of AI characters.
+ CompareA platform to create and explore immersive AI character stories.
+ Compare创建和自定义AI角色与AI角色实时交互参与丰富而动态的对话访问预构建的聊天机器人模板查看和管理您的聊天机器人库接收来自流行聊天机器人的推荐
+ CompareCreate a personalized AI virtual companion and interact in real time.
+ CompareA roleplay app for free chats with a large cast of AI characters
+ CompareAccording to AlphaMoat, SoulFun (soulfun.ai) received 109,210 visits (about 109.2K) in September 2026 (-17.5% month over month), ranking #3,520 of 18,341 AI websites with traffic data, and #98 in Characters & Fun.
Over the last 12 months, SoulFun’s monthly visits went from 200.7K in October 2025 to 109.2K in September 2026 — down 45.6% overall; traffic peaked in October 2025 (200.7K).
In September 2026, SoulFun’s largest markets by share of visits are United States 38.0%, Germany 6.5%, UK 5.3%.
In Characters & Fun, the other products with the most monthly visits are CharacterAI (150.9M), JanitorAI (132.3M), SpicyChat (69.6M), Candy.ai (62.7M), Polybuzz (55.6M).
Data month: 2026-09 · Visit figures are third-party traffic estimates aggregated monthly — best for scale and trends. Multiple domains of the same product are merged. See methodology.