Data month 2026-09
TizzChat
TizzChat
TizzChat
NatureAI TechnologyAn AI character storytelling app with branching conversations

According to AlphaMoat, in 2026-09 the AI app TizzChat saw 332,076 downloads over the last 30 days, with about $389.4K in app-store in-app purchase revenue — ranked #253 of 2,137 AI apps, and #32 of 241 in Characters & Fun; its top market is United States (20.3% of downloads).

30d Downloads · 2026-09
332.1K
30d IAP Revenue
$389.4K
Overall Rank (2,137)
#253
Top Market
United States20.3%

What is TizzChat

Product Overview

TizzChat lets users meet or create characters and steer interactive stories through dialogue. Some scenes can be illustrated as the narrative develops.

Key Features3 items
  • 01Chat with original characters
  • 02Build characters and branching stories
  • 03Generate visuals for eligible story moments

Downloads by Country · Top 5

2026-09 · Share of each app's 30-day downloads
United States
65,64520.3%
France
19,9897.5%
UK
19,9896.2%
Poland
19,9897.6%
Mexico
13,5804.2%

Popular in Characters & Fun

Click for details, or "+ Compare" to compare with TizzChat
PolyBuzz
PolyBuzz
Characters & Fun
2.0M
30d DL

An interactive community where you can create and immersively chat with different virtual characters.

+ Compare
Emochi
Emochi
Characters & Fun
1.4M
30d DL

A companion community for chatting and interactive adventures around anime and game characters.

+ Compare
Tipsy Chat
Tipsy Chat
Characters & Fun
1.4M
30d DL

Chats with custom characters and advances branching fantasy stories together.

+ Compare
Dootchi
Dootchi
Characters & Fun
1.4M
30d DL

Provide emotional companionship and role-play that remembers preferences.

+ Compare
zeta
zeta
Characters & Fun
1.3M
30d DL

An immersive chat space where you build characters and drive interactive storylines.

+ Compare
Afizzy
Afizzy
Characters & Fun
805.3K
30d DL

An AI character chat app for personal stories and roleplay

+ Compare

Data month: 2026-09 · Downloads and in-app purchase revenue are third-party estimates (trailing 30-day window), aggregated monthly. Revenue covers App Store and Google Play in-app purchases (including subscriptions) only — excluding Android app stores in mainland China and other payment channels such as web subscriptions. See methodology.