據 AlphaMoat 統計,截至 2026-09,Game Designer Toolkit 累計下載 2,210 次、獲 3 個星標,在全部 5,078 個 AI 技能中排名第 4,283 位,在「專業領域」分類(465 個)中排名第 368 位。
| 平台 | 累計安裝 | 累計下載 | 星標 | 評論 |
|---|---|---|---|---|
| ClawHub ↗ | 40 | 1481 | 1 | - |
| SkillHub ↗ | 185 | 2210 | 3 | — |
各平台的計數口徑不同,統計時間不一致。
主文列出遊戲概念和 GDD、經濟與戰鬥系統、進度設計、關卡與世界構建、敘事、提案和原型等能力,並提供從概念到文件大綱的協作流程。
資料釋出於 2026-10-27
以下是根據技能文件生成的示例,不代表實際執行結果。
2026-09 起統計方法調整:同名技能按作者分別統計,並覆蓋全部技能。圖中虛線為調整前的月份,與之後的資料不直接比較,也不計算跨越調整的增長。
| 月份 | 累計下載 | 環比 | 星標 |
|---|---|---|---|
| 2026-09 | 2210 | — | 3 |
| 2026-08 | 1807 | +11.5% | 3 |
| 2026-07 | 1620 | +16.5% | 4 |
| 2026-06 | 1390 | +12.2% | 4 |
| 2026-05 | 1239 | — | 4 |
| 2026-03 | 671 | — | 1 |
以下是作者釋出的原始檔案,按純文字顯示,本站未做修改或稽核;其中的連結不可點選,命令請核實後再執行。抓取於 2026-10-23。
--- name: game-designer-toolkit description: "Complete game design toolkit for creating professional GDD, game systems, level design, and prototypes. Use when: (1) Creating a new game concept or GDD, (2) Designing game systems (economy, combat, progression), (3) Planning levels and difficulty curves, (4) Writing game narratives and lore, (5) Creating game pitches or prototypes. Supports all game genres including RPG, FPS, strategy, mobile, indie, and AAA." --- # Game Designer Toolkit A comprehensive toolkit that transforms game ideas into professional design documents and systems. Designed for indie developers, game designers, and studios. ## Quick Start
**New game project?** Start here: 1. Tell me your game concept in a few sentences 2. I'll generate a complete GDD outline 3. We refine each section together **Example triggers:** - "Help me design a roguelike deck-builder" - "Create a GDD for my mobile puzzle game" - "Design an economy system for my RPG" ## Core Capabilities ### 1. GDD Generator (Game Design Document) Professional GDD creation with industry-standard sections: ``` User: "Create a GDD for a cyberpunk detective game" → Generates complete GDD with: - Game Overview & Unique Selling Points - Target Audience & Market Analysis - Core Gameplay Loop - Mechanics & Systems - Characters & Story - Level Design Framework - Art & Audio Direction - Technical Requirements - Production Roadmap ``` See [references/gdd-template.md](references/gdd-template.md) for the full template structure. ### 2. Game System Designer Design balanced, engaging game systems: | System Type | Key Elements | |-------------|--------------| | **Economy** | Currency types, sinks/sources, inflation control | | **Combat** | Damage types, balance curves, skill trees | | **Progression** | XP curves, unlock pacing, mastery depth | | **Social** | Multiplayer systems, guilds, trading | | **Monetization** | F2P friendly, premium, hybrid models | See [references/system-design.md](references/system-design.md) for detailed patterns. ### 3. Level & World Design Create compelling spaces and pacing: - **Level Design**: Layout principles, flow, signposting - **Difficulty Curves**: Learning → Mastery → Challenge - **World Building**: Biomes, points of interest, traversal - **Pacing**: Tension/relief cycles, narrative beats See [references/level-design.md](references/level-design.md) for frameworks. ### 4. Narrative & Quest Design Craft engaging stories and objectives: - Story structure (three-act, hero's journey, branching) - Quest design patterns (fetch, escort, defend, discover) - Dialogue systems and branching - Lore and world consistency ### 5. Game Pitch Creator Quick pitches for different audiences: ``` User: "Create a 30-second elevator pitch for my game" → Delivers: Hook + Core Loop + Differentiator + Call to Action ``` ## Workflow Guide ### For New Game Concepts 1. **Concept Capture** → Gather core idea, genre, target platform 2. **GDD Generation** → Create full document structure 3. **System Design** → Define core mechanics and loops 4. **Refinement** → Iterate on each section 5. **Pitch Creation** → Distill into presentations ### For Existing Projects 1. **Audit** → Review current design docs 2. **Gap Analysis** → Identify missing elements 3. **Balance Review** → Check system interactions 4. **Documentation** → Update and standardize ## Genre-Specific Guidance ### RPG - Character progression depth - Branching narratives - Loot and equipment systems - Party/companion mechanics ### FPS/Action - Weapon variety and balance - Enemy AI patterns - Map flow and chokepoints - Skill-based matchmaking ### Strategy - Resource management - Tech trees and unlocks - Asymmetric factions - Win conditions ### Mobile/Casual - Session length optimization - Progression hooks - Monetization integration - Accessibility ### Roguelike/Roguelite - Run variance and replayability - Meta progression - Build diversity - Difficulty scaling ## Resources ### references/ - `gdd-template.md` - Complete GDD structure with examples - `system-design.md` - Game system patterns and formulas - `level-design.md` - Level design principles and templates ### assets/ - `gdd-template.md` - Blank GDD template for copy/use - `pitch-deck-outline.md` - Publisher pitch structure ## Tips for Best Results 1. **Be specific about genre** - "action RPG" vs "game" 2. **Define your target audience** - Casual? Hardcore? Age range? 3. **State your platform** - Mobile, PC, console affects design 4. **Share inspirations** - "Like X meets Y" helps alignment 5. **Iterate section by section** - Better than all at once --- *Created for game designers who want to ship faster without sacrificing quality.*
基於 AkShare 庫取 A 股行情、財務與板塊資料的資料介面技能。
用自然語言查詢東方財富的金融資料,結果落成 Excel 與 Markdown 表格。
協助整理中國專利相關材料、檢索問題和技術說明草稿。
金融資料查詢技能:基於 westock 命令列工具查詢市場結構化資料。
以 Yahoo Finance 資料取報價與基本面,並生成帶技術指標圖表的本地行情分析技能。
按價值投資框架做 A 股與港股估值分析的技能。
查詢 A 股行情、分析分時成交量並管理持倉的指令碼。
盯住自選股的行情與技術指標,觸發條件時按級別推送預警訊息。
資料月份:2026-09 · 下載/星標/安裝數聚合自公開技能註冊庫(ClawHub、SkillHub),按月更新。口徑說明見資料方法。