據 AlphaMoat 統計,截至 2026-09,Godot Game Claw Bridge 累計下載 2,812 次、獲 3 個星標,在全部 5,078 個 AI 技能中排名第 3,860 位,在「開發程式設計」分類(577 個)中排名第 487 位。
| 平台 | 累計安裝 | 累計下載 | 星標 | 評論 |
|---|---|---|---|---|
| ClawHub ↗ | 43 | 1639 | 1 | - |
| SkillHub ↗ | 301 | 2812 | 3 | — |
各平台的計數口徑不同,統計時間不一致。
演示專案、場景、指令碼、關卡、介面及生命、揹包、存檔、輸入、對話和任務元件。生成檔案需在臨時或明確獲准工作區審查。卡片指出路徑與 shell 呼叫風險;修復前避免不可信引數及開啟不可信專案目錄。
資料釋出於 2026-10-27
以下是根據技能文件生成的示例,不代表實際執行結果。
2026-09 起統計方法調整:同名技能按作者分別統計,並覆蓋全部技能。圖中虛線為調整前的月份,與之後的資料不直接比較,也不計算跨越調整的增長。
| 月份 | 累計下載 | 環比 | 星標 |
|---|---|---|---|
| 2026-09 | 2812 | — | 3 |
| 2026-08 | 1978 | +23.6% | 3 |
| 2026-07 | 1600 | +26.2% | 3 |
| 2026-06 | 1268 | +15.6% | 3 |
| 2026-05 | 1097 | — | 2 |
| 2026-03 | 550 | — | 1 |
以下是作者釋出的原始檔案,按純文字顯示,本站未做修改或稽核;其中的連結不可點選,命令請核實後再執行。抓取於 2026-10-23。
---
name: godot-bridge
description: "Godot 4.x Project Generator CLI. Create 2D/3D games with 80+ CLI commands: projects, scenes, scripts, levels, UI (menu/HUD/dialog/inventory), game components (health/inventory/save/input/dialogue/quest), physics (rigid/kinematic/area/joint), particles, animations, materials, and export to HTML5/Windows/macOS/Linux/Android/iOS. Perfect for AI-driven game development, rapid prototyping, and automated workflows."
metadata:
openclaw:
emoji: 🎮
requires:
bins: ["node"]
---
# Godot Bridge - Project Generator CLI v3.0 Generate complete Godot 4.x projects with scenes, scripts, and game components. ## Quick Start ```bash # Create project clawbridge init MyGame # Enter project cd MyGame # Add components clawbridge component health --type health clawbridge component inventory --type inventory # Add objects clawbridge label "Score: 0" --x 50 --y 30 clawbridge box --x 200 --y 150 clawbridge camera --x 640 --y 360 # Open in Godot clawbridge open ``` ## Commands ### Project ```bash clawbridge init MyGame # Basic 2D project clawbridge init MyGame --3d # 3D project clawbridge init MyGame --template rpg # RPG template ``` ### Generate ```bash clawbridge scene Main # Generate scene clawbridge script Player # Generate script clawbridge level Level1 # Generate level ``` ### Game Components ```bash # Health System clawbridge component health --type health # Inventory System clawbridge component inventory --type inventory # Save/Load System clawbridge component save_system --type save # Input System clawbridge component input_system --type input # Dialogue System clawbridge component dialogue --type dialogue # Quest System clawbridge component quest --type quest ``` ### Objects (add to scene) ```bash clawbridge label "Hello" --x 100 --y 50 clawbridge button "Click" --x 200 clawbridge box --x 100 --y 100 clawbridge sphere --x 200 clawbridge camera --x 640 --y 360 clawbridge light --x 100 clawbridge particles --amount 50 clawbridge character ``` ## Generated Project Structure ``` MyGame/ ├── project.godot ├── icon.svg ├── scenes/ │ └── main.tscn ├── scripts/ │ ├── main.gd │ ├── game_manager.gd │ └── [your components] ├── levels/ ├── assets/ └── prefabs/ ``` ## Game Components ### Health System - `take_damage(amount)` - Apply damage - `heal(amount)` - Heal entity - `is_alive()` - Check if alive - Signals: `health_changed`, `died` ### Inventory System - `add_item(name)` - Add item - `remove_item(name)` - Remove item - `has_item(name)` - Check item - `get_item_count(name)` - Get quantity ### Save/Load System - `save_game()` - Save to disk - `load_game()` - Load from disk - Auto-saves player stats and current level ### Input System - `get_direction()` - Get left/right input (-1 to 1) - `is_jump_pressed()` - Check jump ### Dialogue System - `show(lines)` - Start dialogue with array of strings - `next()` - Advance to next line - Signals: `line_displayed`, `dialogue_ended` ### Quest System - `start_quest(name, target)` - Start quest - `update_quest(name, progress)` - Update progress - `complete_quest(name)` - Complete quest - Signals: `quest_started`, `quest_completed` ## Options | Option | Description | |--------|-------------| | --type | Component type | | --template | Project template | | --x, --y | Position coordinates | | --3d | Create 3D project | ## Example: Complete RPG ```bash # Create RPG project clawbridge init MyRPG --template rpg # Add game systems clawbridge component health --type health clawbridge component inventory --type inventory clawbridge component quest --type quest clawbridge component save_system --type save clawbridge component dialogue --type dialogue # Add UI clawbridge label "HP: 100" --x 20 --y 20 clawbridge label "Gold: 0" --x 20 --y 50 # Open in Godot clawbridge open ``` ## License MIT
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資料月份:2026-09 · 下載/星標/安裝數聚合自公開技能註冊庫(ClawHub、SkillHub),按月更新。口徑說明見資料方法。