Iván

Software Architect

開發程式設計v1.0.0
作者:Iván更新於 2026-05-11software-architect@clawhub_ivangdavila/software-architect
程式碼生成後端開發

據 AlphaMoat 統計,截至 2026-09,Software Architect 累計下載 3,872 次、獲 4 個星標,在全部 5,078 個 AI 技能中排名第 2,685 位,在「開發程式設計」分類(577 個)中排名第 350 位。

累計安裝
119
累計下載
3872
星標
4
全站排名
#2,685
全站前 53% · 「開發程式設計」前 61%
平台累計安裝累計下載星標評論
ClawHub ↗11936574-
SkillHub ↗11638724—

各平台的計數口徑不同,統計時間不一致。

這個技能是做什麼的

內容涵蓋元件介面、資料所有權、非同步通訊、故障隔離,以及一致性、可用性和效能之間的平衡。

資料釋出於 2026-10-29

可以用來做什麼

  • 梳理系統元件邊界和介面
  • 比較架構方案的複雜度與維護取捨

什麼時候用

  • 設計新系統或評審現有架構時

示例提示詞

以下是根據技能文件生成的示例,不代表實際執行結果。

概述這個系統的元件邊界和主要設計取捨,並指出哪些選擇應儘量保持可逆。

月度資料趨勢

累計下載3872
2036302240082026-03 · 累計下載 21722026-05 · 累計下載 29192026-06 · 累計下載 31042026-07 · 累計下載 33832026-08 · 累計下載 35372026-09 · 累計下載 387226-0326-09
星標4
3452026-03 · 星標 42026-05 · 星標 42026-06 · 星標 42026-07 · 星標 42026-08 · 星標 42026-09 · 星標 426-0326-09

2026-09 起統計方法調整:同名技能按作者分別統計,並覆蓋全部技能。圖中虛線為調整前的月份,與之後的資料不直接比較,也不計算跨越調整的增長。

月份累計下載環比星標
2026-093872—4
2026-083537+4.6%4
2026-073383+9.0%4
2026-063104+6.3%4
2026-052919—4
2026-032172—4

SKILL.md 原文

以下是作者釋出的原始檔案,按純文字顯示,本站未做修改或稽核;其中的連結不可點選,命令請核實後再執行。抓取於 2026-10-23。

4.0 KB · ClawHub v1.0.0
---
name: Software Architect
description: Design scalable systems with sound trade-offs, clear boundaries, and maintainable patterns.
metadata: {"clawdbot":{"emoji":"🏗️","os":["linux","darwin","win32"]}}
---

# Software Architecture Rules

## Design Principles
- Simple until proven insufficient — complexity is a cost, not a feature
展開全部(共 78 行)
- Separate what changes from what stays stable — boundaries at change boundaries
- Design for the next 10x, not 100x — over-engineering wastes resources
- Make decisions reversible when possible — defer irreversible ones until necessary
- Constraints clarify design — embrace limitations, don't fight them early

## System Boundaries
- Define clear interfaces between components — contracts enable independent evolution
- Boundaries where teams split — Conway's Law is real, design with it
- Data ownership at boundaries — one source of truth per entity
- Async communication for loose coupling — sync calls create distributed monoliths
- Fail independently — one component's failure shouldn't cascade

## Trade-off Analysis
- Every decision has costs — articulate what you're giving up
- Consistency vs availability vs partition tolerance — pick two (CAP theorem)
- Performance vs maintainability — optimize hot paths, keep the rest readable
- Build vs buy — build differentiators, buy commodities
- Document the "why not" for rejected alternatives — future you needs context

## Scalability
- Stateless services scale horizontally — state makes scaling hard
- Cache aggressively, invalidate carefully — caching solves and creates problems
- Database is usually the bottleneck — read replicas, sharding, or denormalization
- Queue work that can be async — users don't need to wait for everything
- Scale for expected load, prepare for 3x spikes — headroom prevents outages

## Data Architecture
- Schema design constrains everything — get it right early, migrations are expensive
- Normalize for writes, denormalize for reads — optimize for access patterns
- Event sourcing when audit trail matters — reconstruct state from events
- CQRS when read/write patterns differ significantly — separate models for each
- Data gravity is real — processing moves to data, not vice versa

## Reliability
- Design for failure — everything fails eventually, handle it gracefully
- Timeouts on all external calls — hung connections cascade into outages
- Circuit breakers prevent cascade failures — fail fast, recover gradually
- Idempotency for retries — duplicate messages shouldn't corrupt state
- Graceful degradation over total failure — partial functionality beats error pages

## Security
- Defense in depth — multiple layers, no single point of failure
- Least privilege — minimal permissions for each component
- Encrypt in transit and at rest — assume networks and disks are hostile
- Validate at boundaries — don't trust input from outside your system
- Secrets management from day one — retrofitting is painful

## Evolution
- Design for replacement, not immortality — components will be rewritten
- Incremental migration over big bang — strangler fig pattern works
- Backwards compatibility for APIs — breaking changes break trust
- Feature flags decouple deploy from release — ship dark, enable gradually
- Monitor before, during, and after changes — data beats intuition

## Documentation
- Document decisions, not just structures — ADRs capture reasoning
- Diagrams at multiple zoom levels — C4 model: context, containers, components
- Keep docs near code — separate wikis go stale
- Update docs when architecture changes — wrong docs are worse than none
- Document operational aspects — runbooks, SLOs, failure modes

## Communication
- Translate technical decisions to business impact — stakeholders need context
- Present options with trade-offs — don't just recommend, explain
- Listen to operators — they know what breaks
- Involve security early — bolt-on security is weak security
- Decisions need buy-in — imposed architecture breeds resentment

「開發程式設計」分類下的熱門技能

Iván 的其他技能

資料月份:2026-09 · 下載/星標/安裝數聚合自公開技能註冊庫(ClawHub、SkillHub),按月更新。口徑說明見資料方法。