Iván

UI

設計創意v1.0.0
作者:Iván更新於 2026-05-11ui@clawhub_ivangdavila/ui
UI 設計

據 AlphaMoat 統計,截至 2026-09,UI 累計下載 4,570 次、獲 5 個星標,在全部 5,078 個 AI 技能中排名第 2,093 位,在「設計創意」分類(512 個)中排名第 204 位。

累計安裝
106
累計下載
4570
星標
5
全站排名
#2,093
全站前 42% · 「設計創意」前 40%
平台累計安裝累計下載星標評論
ClawHub ↗8028864-
SkillHub ↗10645705—

各平台的計數口徑不同,統計時間不一致。

這個技能是做什麼的

主文涵蓋視覺層級、字型、色彩、對齊、元件狀態、圖示、圖像、響應式佈局、深色模式、動效和設計令牌。它提供通用建議,未必符合特定產品標準、無障礙要求或地區介面習慣;應用前應針對目標語言和本地閱讀方向調整,並依據產品規範與無障礙標準複核。

資料釋出於 2026-10-29

可以用來做什麼

  • 檢查頁面焦點和資訊層級
  • 整理元件狀態、鍵盤焦點和圖示標註建議
  • 比較移動端與桌面端佈局及深色模式要求

什麼時候用

  • 需要為通用 UI 設計工作提供初步檢查清單時
  • 目標語言、地區習慣和無障礙要求已知並可適配時
  • 上線前有產品規範或無障礙標準可供複核時

示例提示詞

以下是根據技能文件生成的示例,不代表實際執行結果。

按 RTL 語言審查頁面對齊方式,不要直接套用 LTR 規則
針對鍵盤使用者列出元件焦點狀態檢查項
為目標產品整理深色模式和響應式佈局核對清單

月度資料趨勢

累計下載4570
923288248402026-03 · 累計下載 11932026-05 · 累計下載 18692026-06 · 累計下載 21472026-07 · 累計下載 26712026-08 · 累計下載 34152026-09 · 累計下載 457026-0326-09
星標5
4552026-03 · 星標 42026-05 · 星標 42026-06 · 星標 42026-07 · 星標 52026-08 · 星標 52026-09 · 星標 526-0326-09

2026-09 起統計方法調整:同名技能按作者分別統計,並覆蓋全部技能。圖中虛線為調整前的月份,與之後的資料不直接比較,也不計算跨越調整的增長。

月份累計下載環比星標
2026-094570—5
2026-083415+27.9%5
2026-072671+24.4%5
2026-062147+14.9%4
2026-051869—4
2026-031193—4

SKILL.md 原文

以下是作者釋出的原始檔案,按純文字顯示,本站未做修改或稽核;其中的連結不可點選,命令請核實後再執行。抓取於 2026-10-23。

3.8 KB · ClawHub v1.0.0
---
name: UI
description: Design clear, consistent, and visually polished user interfaces.
metadata: {"clawdbot":{"emoji":"🎨","os":["linux","darwin","win32"]}}
---

## Visual Hierarchy

- One focal point per screen—eye knows where to go first
- Size, color, weight establish importance—primary action most prominent
展開全部(共 103 行)
- Group related elements—proximity implies relationship
- White space is not wasted space—breathing room aids scanning

## Typography

- Maximum 2-3 font families—more creates visual noise
- Clear size scale: title > heading > body > caption—distinct steps, not gradual
- Line height 1.4-1.6 for body text—too tight or loose hurts readability
- Line length 45-75 characters—prevents eye fatigue
- Left-align body text—centered only for short headings

## Color Usage

- Primary color for primary actions—one dominant brand color
- Semantic colors consistent: red=error, green=success, yellow=warning
- Don't rely on color alone—add icons, text, patterns for accessibility
- Neutral palette for most UI—color for emphasis, not everywhere
- Test color blindness scenarios—8% of men affected

## Spacing System

- Use consistent scale: 4px, 8px, 16px, 24px, 32px, 48px
- Apply same spacing for same relationships—all card padding equal
- More space around groups than within—visual grouping through proximity
- Generous padding on touch targets—44px minimum for mobile

## Alignment

- Grid system for consistency—8px or 4px base grid
- Align to invisible lines—elements share edges, not scattered
- Left edge strongest for LTR—anchor content predictably
- Optical alignment when needed—visual center differs from mathematical

## Component States

- Default, hover, active, focus, disabled—all states designed
- Focus state visible and clear—keyboard users need this
- Disabled looks disabled—reduced opacity, no pointer cursor
- Loading state replaces content—not just overlay
- Error state in context—red border, inline message

## Icons

- Consistent style throughout—don't mix outlined and filled
- Recognizable at small sizes—simple shapes work better
- Labels when meaning ambiguous—icon + text clearer than icon alone
- Touch target larger than visual icon—44px tap area, 24px icon

## Imagery

- Consistent aspect ratios—don't stretch or skew
- Fallback for failed loads—placeholder, not broken image
- Alt text for content images—decorative images alt=""
- Compress appropriately—quality vs file size balance

## Responsive Design

- Design for smallest screen first—enhance for larger
- Breakpoints based on content—not arbitrary device widths
- Touch targets larger on touch screens—hover states only on desktop
- Consider landscape orientation—especially for tablets

## Dark Mode

- Not just color inversion—redesign depth and emphasis
- Reduce contrast slightly—pure white on black strains eyes
- Shadows don't work same—use lighter surfaces for elevation
- Test all states—errors, success, charts, images
- Respect system preference—but allow override

## Motion and Animation

- Duration 150-300ms for transitions—fast but perceptible
- Ease-out for entering—starts fast, settles in
- Ease-in for exiting—accelerates out of view
- Consistent timing across similar interactions
- Purpose: guide attention, show relationships, provide feedback

## Design Tokens

- Define tokens for colors, spacing, typography—single source of truth
- Semantic naming: `color-error` not `color-red`
- Enables theming and dark mode—swap token values
- Scales with product—change once, update everywhere

## Common Mistakes

- Too many font sizes—stick to the scale
- Inconsistent spacing—creates unpolished feel
- Low contrast text—4.5:1 minimum for accessibility
- Buttons that don't look clickable—affordance matters
- Different styles for same component—cards should match cards

「設計創意」分類下的熱門技能

Iván 的其他技能

資料月份:2026-09 · 下載/星標/安裝數聚合自公開技能註冊庫(ClawHub、SkillHub),按月更新。口徑說明見資料方法。