据 AlphaMoat 统计,截至 2026-09,Godot Game Claw Bridge 累计下载 2,812 次、获 3 个星标,在全部 5,078 个 AI 技能中排名第 3,860 位,在「开发编程」分类(577 个)中排名第 487 位。
| 平台 | 累计安装 | 累计下载 | 星标 | 评论 |
|---|---|---|---|---|
| ClawHub ↗ | 43 | 1,639 | 1 | - |
| SkillHub ↗ | 301 | 2,812 | 3 | — |
各平台的计数口径不同,统计时间不一致。
演示项目、场景、脚本、关卡、界面及生命、背包、存档、输入、对话和任务组件。生成文件需在临时或明确获准工作区审查。卡片指出路径与 shell 调用风险;修复前避免不可信参数及打开不可信项目目录。
资料发布于 2026-10-27
以下是根据技能文档生成的示例,不代表实际运行结果。
2026-09 起统计方法调整:同名技能按作者分别统计,并覆盖全部技能。图中虚线为调整前的月份,与之后的数据不直接比较,也不计算跨越调整的增长。
| 月份 | 累计下载 | 环比 | 星标 |
|---|---|---|---|
| 2026-09 | 2,812 | — | 3 |
| 2026-08 | 1,978 | +23.6% | 3 |
| 2026-07 | 1,600 | +26.2% | 3 |
| 2026-06 | 1,268 | +15.6% | 3 |
| 2026-05 | 1,097 | — | 2 |
| 2026-03 | 550 | — | 1 |
以下是作者发布的原始文件,按纯文本显示,本站未做修改或审核;其中的链接不可点击,命令请核实后再运行。抓取于 2026-10-23。
---
name: godot-bridge
description: "Godot 4.x Project Generator CLI. Create 2D/3D games with 80+ CLI commands: projects, scenes, scripts, levels, UI (menu/HUD/dialog/inventory), game components (health/inventory/save/input/dialogue/quest), physics (rigid/kinematic/area/joint), particles, animations, materials, and export to HTML5/Windows/macOS/Linux/Android/iOS. Perfect for AI-driven game development, rapid prototyping, and automated workflows."
metadata:
openclaw:
emoji: 🎮
requires:
bins: ["node"]
---
# Godot Bridge - Project Generator CLI v3.0 Generate complete Godot 4.x projects with scenes, scripts, and game components. ## Quick Start ```bash # Create project clawbridge init MyGame # Enter project cd MyGame # Add components clawbridge component health --type health clawbridge component inventory --type inventory # Add objects clawbridge label "Score: 0" --x 50 --y 30 clawbridge box --x 200 --y 150 clawbridge camera --x 640 --y 360 # Open in Godot clawbridge open ``` ## Commands ### Project ```bash clawbridge init MyGame # Basic 2D project clawbridge init MyGame --3d # 3D project clawbridge init MyGame --template rpg # RPG template ``` ### Generate ```bash clawbridge scene Main # Generate scene clawbridge script Player # Generate script clawbridge level Level1 # Generate level ``` ### Game Components ```bash # Health System clawbridge component health --type health # Inventory System clawbridge component inventory --type inventory # Save/Load System clawbridge component save_system --type save # Input System clawbridge component input_system --type input # Dialogue System clawbridge component dialogue --type dialogue # Quest System clawbridge component quest --type quest ``` ### Objects (add to scene) ```bash clawbridge label "Hello" --x 100 --y 50 clawbridge button "Click" --x 200 clawbridge box --x 100 --y 100 clawbridge sphere --x 200 clawbridge camera --x 640 --y 360 clawbridge light --x 100 clawbridge particles --amount 50 clawbridge character ``` ## Generated Project Structure ``` MyGame/ ├── project.godot ├── icon.svg ├── scenes/ │ └── main.tscn ├── scripts/ │ ├── main.gd │ ├── game_manager.gd │ └── [your components] ├── levels/ ├── assets/ └── prefabs/ ``` ## Game Components ### Health System - `take_damage(amount)` - Apply damage - `heal(amount)` - Heal entity - `is_alive()` - Check if alive - Signals: `health_changed`, `died` ### Inventory System - `add_item(name)` - Add item - `remove_item(name)` - Remove item - `has_item(name)` - Check item - `get_item_count(name)` - Get quantity ### Save/Load System - `save_game()` - Save to disk - `load_game()` - Load from disk - Auto-saves player stats and current level ### Input System - `get_direction()` - Get left/right input (-1 to 1) - `is_jump_pressed()` - Check jump ### Dialogue System - `show(lines)` - Start dialogue with array of strings - `next()` - Advance to next line - Signals: `line_displayed`, `dialogue_ended` ### Quest System - `start_quest(name, target)` - Start quest - `update_quest(name, progress)` - Update progress - `complete_quest(name)` - Complete quest - Signals: `quest_started`, `quest_completed` ## Options | Option | Description | |--------|-------------| | --type | Component type | | --template | Project template | | --x, --y | Position coordinates | | --3d | Create 3D project | ## Example: Complete RPG ```bash # Create RPG project clawbridge init MyRPG --template rpg # Add game systems clawbridge component health --type health clawbridge component inventory --type inventory clawbridge component quest --type quest clawbridge component save_system --type save clawbridge component dialogue --type dialogue # Add UI clawbridge label "HP: 100" --x 20 --y 20 clawbridge label "Gold: 0" --x 20 --y 50 # Open in Godot clawbridge open ``` ## License MIT
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数据月份:2026-09 · 下载/星标/安装数聚合自公开技能注册库(ClawHub、SkillHub),按月更新。口径说明见数据方法。