Iván

Software Architect

开发编程v1.0.0
作者:Iván更新于 2026-05-11software-architect@clawhub_ivangdavila/software-architect
代码生成后端开发

据 AlphaMoat 统计,截至 2026-09,Software Architect 累计下载 3,872 次、获 4 个星标,在全部 5,078 个 AI 技能中排名第 2,685 位,在「开发编程」分类(577 个)中排名第 350 位。

累计安装
119
累计下载
3,872
星标
4
全站排名
#2,685
全站前 53% · 「开发编程」前 61%
平台累计安装累计下载星标评论
ClawHub ↗1193,6574-
SkillHub ↗1163,8724—

各平台的计数口径不同,统计时间不一致。

这个技能是做什么的

内容涵盖组件接口、数据所有权、异步通信、故障隔离,以及一致性、可用性和性能之间的平衡。

资料发布于 2026-10-29

可以用来做什么

  • 梳理系统组件边界和接口
  • 比较架构方案的复杂度与维护取舍

什么时候用

  • 设计新系统或评审现有架构时

示例提示词

以下是根据技能文档生成的示例,不代表实际运行结果。

概述这个系统的组件边界和主要设计取舍,并指出哪些选择应尽量保持可逆。

月度数据趋势

累计下载3,872
2,0363,0224,0082026-03 · 累计下载 2,1722026-05 · 累计下载 2,9192026-06 · 累计下载 3,1042026-07 · 累计下载 3,3832026-08 · 累计下载 3,5372026-09 · 累计下载 3,87226-0326-09
星标4
3452026-03 · 星标 42026-05 · 星标 42026-06 · 星标 42026-07 · 星标 42026-08 · 星标 42026-09 · 星标 426-0326-09

2026-09 起统计方法调整:同名技能按作者分别统计,并覆盖全部技能。图中虚线为调整前的月份,与之后的数据不直接比较,也不计算跨越调整的增长。

月份累计下载环比星标
2026-093,872—4
2026-083,537+4.6%4
2026-073,383+9.0%4
2026-063,104+6.3%4
2026-052,919—4
2026-032,172—4

SKILL.md 原文

以下是作者发布的原始文件,按纯文本显示,本站未做修改或审核;其中的链接不可点击,命令请核实后再运行。抓取于 2026-10-23。

4.0 KB · ClawHub v1.0.0
---
name: Software Architect
description: Design scalable systems with sound trade-offs, clear boundaries, and maintainable patterns.
metadata: {"clawdbot":{"emoji":"🏗️","os":["linux","darwin","win32"]}}
---

# Software Architecture Rules

## Design Principles
- Simple until proven insufficient — complexity is a cost, not a feature
展开全部(共 78 行)
- Separate what changes from what stays stable — boundaries at change boundaries
- Design for the next 10x, not 100x — over-engineering wastes resources
- Make decisions reversible when possible — defer irreversible ones until necessary
- Constraints clarify design — embrace limitations, don't fight them early

## System Boundaries
- Define clear interfaces between components — contracts enable independent evolution
- Boundaries where teams split — Conway's Law is real, design with it
- Data ownership at boundaries — one source of truth per entity
- Async communication for loose coupling — sync calls create distributed monoliths
- Fail independently — one component's failure shouldn't cascade

## Trade-off Analysis
- Every decision has costs — articulate what you're giving up
- Consistency vs availability vs partition tolerance — pick two (CAP theorem)
- Performance vs maintainability — optimize hot paths, keep the rest readable
- Build vs buy — build differentiators, buy commodities
- Document the "why not" for rejected alternatives — future you needs context

## Scalability
- Stateless services scale horizontally — state makes scaling hard
- Cache aggressively, invalidate carefully — caching solves and creates problems
- Database is usually the bottleneck — read replicas, sharding, or denormalization
- Queue work that can be async — users don't need to wait for everything
- Scale for expected load, prepare for 3x spikes — headroom prevents outages

## Data Architecture
- Schema design constrains everything — get it right early, migrations are expensive
- Normalize for writes, denormalize for reads — optimize for access patterns
- Event sourcing when audit trail matters — reconstruct state from events
- CQRS when read/write patterns differ significantly — separate models for each
- Data gravity is real — processing moves to data, not vice versa

## Reliability
- Design for failure — everything fails eventually, handle it gracefully
- Timeouts on all external calls — hung connections cascade into outages
- Circuit breakers prevent cascade failures — fail fast, recover gradually
- Idempotency for retries — duplicate messages shouldn't corrupt state
- Graceful degradation over total failure — partial functionality beats error pages

## Security
- Defense in depth — multiple layers, no single point of failure
- Least privilege — minimal permissions for each component
- Encrypt in transit and at rest — assume networks and disks are hostile
- Validate at boundaries — don't trust input from outside your system
- Secrets management from day one — retrofitting is painful

## Evolution
- Design for replacement, not immortality — components will be rewritten
- Incremental migration over big bang — strangler fig pattern works
- Backwards compatibility for APIs — breaking changes break trust
- Feature flags decouple deploy from release — ship dark, enable gradually
- Monitor before, during, and after changes — data beats intuition

## Documentation
- Document decisions, not just structures — ADRs capture reasoning
- Diagrams at multiple zoom levels — C4 model: context, containers, components
- Keep docs near code — separate wikis go stale
- Update docs when architecture changes — wrong docs are worse than none
- Document operational aspects — runbooks, SLOs, failure modes

## Communication
- Translate technical decisions to business impact — stakeholders need context
- Present options with trade-offs — don't just recommend, explain
- Listen to operators — they know what breaks
- Involve security early — bolt-on security is weak security
- Decisions need buy-in — imposed architecture breeds resentment

「开发编程」分类下的热门技能

Iván 的其他技能

数据月份:2026-09 · 下载/星标/安装数聚合自公开技能注册库(ClawHub、SkillHub),按月更新。口径说明见数据方法。