Iván

UI

设计创意v1.0.0
作者:Iván更新于 2026-05-11ui@clawhub_ivangdavila/ui
UI 设计

据 AlphaMoat 统计,截至 2026-09,UI 累计下载 4,570 次、获 5 个星标,在全部 5,078 个 AI 技能中排名第 2,093 位,在「设计创意」分类(512 个)中排名第 204 位。

累计安装
106
累计下载
4,570
星标
5
全站排名
#2,093
全站前 42% · 「设计创意」前 40%
平台累计安装累计下载星标评论
ClawHub ↗802,8864-
SkillHub ↗1064,5705—

各平台的计数口径不同,统计时间不一致。

这个技能是做什么的

主文涵盖视觉层级、字体、色彩、对齐、组件状态、图标、图像、响应式布局、深色模式、动效和设计令牌。它提供通用建议,未必符合特定产品标准、无障碍要求或地区界面习惯;应用前应针对目标语言和本地阅读方向调整,并依据产品规范与无障碍标准复核。

资料发布于 2026-10-29

可以用来做什么

  • 检查页面焦点和信息层级
  • 整理组件状态、键盘焦点和图标标注建议
  • 比较移动端与桌面端布局及深色模式要求

什么时候用

  • 需要为通用 UI 设计工作提供初步检查清单时
  • 目标语言、地区习惯和无障碍要求已知并可适配时
  • 上线前有产品规范或无障碍标准可供复核时

示例提示词

以下是根据技能文档生成的示例,不代表实际运行结果。

按 RTL 语言审查页面对齐方式,不要直接套用 LTR 规则
针对键盘用户列出组件焦点状态检查项
为目标产品整理深色模式和响应式布局核对清单

月度数据趋势

累计下载4,570
9232,8824,8402026-03 · 累计下载 1,1932026-05 · 累计下载 1,8692026-06 · 累计下载 2,1472026-07 · 累计下载 2,6712026-08 · 累计下载 3,4152026-09 · 累计下载 4,57026-0326-09
星标5
4552026-03 · 星标 42026-05 · 星标 42026-06 · 星标 42026-07 · 星标 52026-08 · 星标 52026-09 · 星标 526-0326-09

2026-09 起统计方法调整:同名技能按作者分别统计,并覆盖全部技能。图中虚线为调整前的月份,与之后的数据不直接比较,也不计算跨越调整的增长。

月份累计下载环比星标
2026-094,570—5
2026-083,415+27.9%5
2026-072,671+24.4%5
2026-062,147+14.9%4
2026-051,869—4
2026-031,193—4

SKILL.md 原文

以下是作者发布的原始文件,按纯文本显示,本站未做修改或审核;其中的链接不可点击,命令请核实后再运行。抓取于 2026-10-23。

3.8 KB · ClawHub v1.0.0
---
name: UI
description: Design clear, consistent, and visually polished user interfaces.
metadata: {"clawdbot":{"emoji":"🎨","os":["linux","darwin","win32"]}}
---

## Visual Hierarchy

- One focal point per screen—eye knows where to go first
- Size, color, weight establish importance—primary action most prominent
展开全部(共 103 行)
- Group related elements—proximity implies relationship
- White space is not wasted space—breathing room aids scanning

## Typography

- Maximum 2-3 font families—more creates visual noise
- Clear size scale: title > heading > body > caption—distinct steps, not gradual
- Line height 1.4-1.6 for body text—too tight or loose hurts readability
- Line length 45-75 characters—prevents eye fatigue
- Left-align body text—centered only for short headings

## Color Usage

- Primary color for primary actions—one dominant brand color
- Semantic colors consistent: red=error, green=success, yellow=warning
- Don't rely on color alone—add icons, text, patterns for accessibility
- Neutral palette for most UI—color for emphasis, not everywhere
- Test color blindness scenarios—8% of men affected

## Spacing System

- Use consistent scale: 4px, 8px, 16px, 24px, 32px, 48px
- Apply same spacing for same relationships—all card padding equal
- More space around groups than within—visual grouping through proximity
- Generous padding on touch targets—44px minimum for mobile

## Alignment

- Grid system for consistency—8px or 4px base grid
- Align to invisible lines—elements share edges, not scattered
- Left edge strongest for LTR—anchor content predictably
- Optical alignment when needed—visual center differs from mathematical

## Component States

- Default, hover, active, focus, disabled—all states designed
- Focus state visible and clear—keyboard users need this
- Disabled looks disabled—reduced opacity, no pointer cursor
- Loading state replaces content—not just overlay
- Error state in context—red border, inline message

## Icons

- Consistent style throughout—don't mix outlined and filled
- Recognizable at small sizes—simple shapes work better
- Labels when meaning ambiguous—icon + text clearer than icon alone
- Touch target larger than visual icon—44px tap area, 24px icon

## Imagery

- Consistent aspect ratios—don't stretch or skew
- Fallback for failed loads—placeholder, not broken image
- Alt text for content images—decorative images alt=""
- Compress appropriately—quality vs file size balance

## Responsive Design

- Design for smallest screen first—enhance for larger
- Breakpoints based on content—not arbitrary device widths
- Touch targets larger on touch screens—hover states only on desktop
- Consider landscape orientation—especially for tablets

## Dark Mode

- Not just color inversion—redesign depth and emphasis
- Reduce contrast slightly—pure white on black strains eyes
- Shadows don't work same—use lighter surfaces for elevation
- Test all states—errors, success, charts, images
- Respect system preference—but allow override

## Motion and Animation

- Duration 150-300ms for transitions—fast but perceptible
- Ease-out for entering—starts fast, settles in
- Ease-in for exiting—accelerates out of view
- Consistent timing across similar interactions
- Purpose: guide attention, show relationships, provide feedback

## Design Tokens

- Define tokens for colors, spacing, typography—single source of truth
- Semantic naming: `color-error` not `color-red`
- Enables theming and dark mode—swap token values
- Scales with product—change once, update everywhere

## Common Mistakes

- Too many font sizes—stick to the scale
- Inconsistent spacing—creates unpolished feel
- Low contrast text—4.5:1 minimum for accessibility
- Buttons that don't look clickable—affordance matters
- Different styles for same component—cards should match cards

「设计创意」分类下的热门技能

Iván 的其他技能

数据月份:2026-09 · 下载/星标/安装数聚合自公开技能注册库(ClawHub、SkillHub),按月更新。口径说明见数据方法。